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DALL·E 2024-04-12 00.10.57 - A modern sound design studio, tailored for a portfolio backgr

Sound Design

Cartoon Foley Recording and Editing

Cartoon Foley Recording and Editing

Recorded and edited foley sounds for a cartoon video provided by Full Sail University, using various props and instruments in a studio, with detailed sound design and audio processing performed in LogicPro to create a dynamic and engaging audio experience.

VO Editing for Commercial

VO Editing for Commercial

Edited and constructed a final voiceover track from three separate takes using Pro Tools, ensuring smooth pacing, inflection matching, and clean transitions for a 17-second commercial VO.

Deadfield TV Commercial Spot

Deadfield TV Commercial Spot

Created a detailed soundscape and suspenseful music composition for a TV commercial promoting the video game "Deadfield" by Gamesphere given by Full Sail University. This project involved intricate sound design, sonic branding, and voice-over (VO) recording, using ProTools and LogicPro to craft a captivating auditory experience.

Soundscapes (SS): City Street, Cozy Indoor Storm, and Forest

Soundscapes (SS): City Street, Cozy Indoor Storm, and Forest

A series of three immersive soundscapes created using layering, field recording, fades editing, EQ processing, and pitch shifting. The soundscapes include City Street, Cozy Indoor Storm, and Forest, each designed to transport the listener to a distinct environment.

Stereo One-Shot (SOS): Explosion, Magic Zap, and Rain

Stereo One-Shot (SOS): Explosion, Magic Zap, and Rain

A series of three stereo one-shot sounds—Explosion, Magic Zap, and Rain—created using sound design techniques such as layering, field recording, fades editing, EQ processing, and pitch shifting for impactful and immersive audio effects.

Mono One-Shot (MOS): Chain Rattle, Door Creak, Magic Potion Bubbling, and Sword Sheathe

Mono One-Shot (MOS): Chain Rattle, Door Creak, Magic Potion Bubbling, and Sword Sheathe

A series of four mono one-shot sounds—Chain Rattle, Door Creak, Magic Potion Bubbling, and Sword Sheathe—crafted using sound design techniques such as layering, field recording, fades editing, EQ processing, and pitch shifting for authentic and unique audio effects.

Immersive Sound Design for 2D Platformer

Immersive Sound Design for 2D Platformer

Designed and implemented a variety of dynamic sound effects for a 2D platformer using Unity and Wwise, enhancing the gameplay with seamless, adaptive audio.

Adaptive Sound Design for Angry Bots

Adaptive Sound Design for Angry Bots

Developed dynamic sound effects for "Angry Bots" using Unity and Wwise. Created immersive, responsive audio that enhances gameplay and reacts to enemy interactions.

Sora AI Truck

Sora AI Truck

Enhanced the realism and vividness of a Sora AI video featuring a truck driving through a gravel road surrounded by trees by adding custom sound effects and atmospheric audio. Utilized field recording, layering techniques, and sound processing in ProTools to create a unique and immersive auditory experience.

Film Background Cutting

Film Background Cutting

Edited and mixed background sounds for a Full Sail film made by the students. Using Pro Tools to ensure balanced audio with proper fade techniques and clean transitions, focusing on maintaining dialogue clarity.

Batman Cartoon Short – Sound Design & Mixing

Batman Cartoon Short – Sound Design & Mixing

Designed and mixed audio for a Batman cartoon short, blending VHS retro effect, atmospheric soundscapes, cartoony SFX, and balanced VO to create a cohesive sound experience.

Last Breath Audiobook

Last Breath Audiobook

Designed and mixed audio for the horror audiobook Last Breath using Reaper, blending VO, foley, eerie music, and ambience with immersive panning techniques to heighten tension and fear.

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